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- * General Information *
- ============================================================================
-
- Title : HEVNHELL.WAD (Heaven and Hell)
- Author : Kenneth S. Forte
- Email Address : fusioncon@cup.portal.com
- Additional Credits to : The authors of DOOM, DEU, and BSP, of course.
- Description : Literally Heaven and Hell. If you can't figure
- out which way to go to get to Heaven when you
- start this level you need help. Heaven is simply
- a large stockpile of weapons, armor, and health
- bonuses (Apparently the NRA was right). There are
- also a few of Hell's more putrid denizens placed
- in cages for your safety and viewing pleasure, so
- take the opportunity to waste them. Every type of
- weapon is available in Heaven except for the BFG
- (is there one? Go to Hell to find out). Hell is a
- fairly linear place. In Single Player Mode if you
- die in Hell you are dead and thats that, but for
- Multi-Player mode, measures have been taken to
- ensure that any players that die can re-enter
- Hell safely many times over. This level isn't
- meant to be tricky or witty, it is purely kill
- kill kill kill kill kill jump kill.....
-
-
- * Play Information *
- ============================================================================
-
- Episode and Level # : E1M1 (Uses textures not in Shareware Version)
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Yes (Anything below "Ultra-Violence" has about
- half the monsters and no Boss Monsters.)
- New Sounds : No
- New Graphics : No
-
- * Construction *
- ============================================================================
-
- Base : New level from scratch
- Build Time : My first level ever, about a week while learning.
- Editor(s) used : DEU 5.0 and BSP 1.0
- Known Bugs : None, at least not fatal ones. It is a very large
- level, and probably shouldn't be attempted on some
- slower systems. "Disappearing Things" effects used
- to occur on this level, until I found out that
- DOOM really doesn't like too many objects (I had
- at one point over 900 things, and that was cut in
- half), but it may still occur occasionally. Also
- in the corridor with the large skull key doors
- the game seems to like to inflict damage on you
- even if you have a radsuit and there aren't any
- monsters around. This is not a result of paper
- thin walls, and seems to happen randomly, but
- it does happen quite often in that particular
- area. If anyone knows what causes this to happen
- even when walls are two linedefs thick, please
- let me know.
-
- * Copyright / Permissions *
- ============================================================================
-
- Authors may use this level as a base to build additional levels.
- You may distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file.
-